Nin10do

If you're looking for the latest Nintendo news, then this is where it's @!

Wednesday, September 28, 2005

New Mana For the DS!!!



Since its announcement at this year's E3, World of Mana has been the most opaque of Square Enix's upcoming projects. While the Square Enix Party back in July offered a bit of clarification, confirming that multiple games across multiple systems would be a part of the project, we were still without specifics on what was expected to be a revival of one of the company's most beloved series of yesteryear.


At long last, the veil has started to slip off. Two World of Mana games have been announced via the latest issue of Jump Magazine over in Japan. Of the two games, Seiken Densetsu DS: Children of Mana (Seiken Densetsu is the Japanese name for the Mana series) seems to be the farthest along. This 2D action-RPG is being developed for the DS for a 2006 Japanese release.
The second game is a proper sequel in the series: Seiken Densetsu 4. This game is fully 3D and affords lots of detail to its main characters -- so much, in fact, that you can see clear facial expressions. The game is listed without a release date and without a system, but it appears to be current generation. We'll have to wait for confirmation from Square Enix, but a PlayStation 2 release looks most likely.IGN

Heres a scan from the Japanese mag Famitsu.

Nintendo Now

Thursday, September 22, 2005

Nintendogs Holiday Edition!!!


You'll never find a cuter, more attractive bundle. Starting on Oct. 24, Nintendo will offer a limited-edition bundle featuring a specially colored Nintendo DS™ system and a "Best Friends" edition of the best-selling Nintendogs™. The special bundle-only version of Nintendogs will let owners start with the six most popular breeds chosen from the three Nintendogs editions.

Shoppers will get to choose between a Pearl Pink color DS or a Teal color DS, available only in the special bundle, which will sell at an MSRP of $149.99. The special fourth edition of Nintendogs packed in this bundle includes the following starter breeds: Labrador retriever, golden retriever, German shepherd, beagle, Yorkshire terrier and miniature dachshund. As with the other editions, all 18 breeds are unlockable as owners progress. The bundle also includes a Nintendogs-branded Nintendo DS skin and a bone-shaped screen cleaner.


Consumers will have to act fast, as supplies are limited. Nintendogs broke sales records when it launched Aug. 22 in the United States. Created exclusively for Nintendo DS, Nintendogs instantly became the hottest video game product on the market. To date, Nintendogs has sold nearly 1.5 million copies in Japan and North America.Nintendo

Monday, September 19, 2005

[Video] Pokemon Puzzle DS!!!

With the DS building a wider fan base within Japan, Nintendo of Japan decided to take their Pokemon craze to new heights with the handheld. With their first trailer for their pending Pokemon Puzzle DS title (which is slated for release later on this year), you can expect to playw ith all your favorite Pokemon in a whole new way. Check out what si in store of Pokemon fans within Japan, and maybe even Europe and North America.Trailer
Gaming Evolution

Shigeru Miyamoto in New York!!!


On Sunday, Sept. 25th from 11:00 a.m. to 1:00 pm Eastern time, Mr. Miyamoto, creator of Mario, Donkey Kong, Zelda, Nintendogs and other Nintendo hits, will be visiting the Nintendo World store to sign autographs and trade Nintendogs with a select few lucky attendees (the first ten people in line with a Nintendo DS and a copy of Nintendogs will be admitted to trade). The first 200 people in line are guaranteed to get an autograph! Other fans in line will receive a special, limited edition Mr. Miyamoto Nintendo DS skin.

Call Nintendo World, located at 10 Rockefeller Plaza, for more information about this event: 646.459.0800

Before you head to Nintendo World on Sunday, we've got great things planned for Saturday too. On Saturday Sept. 24th, Nintendo kicks off the Nintendogs Doggy Fashion Show: Head over to Riverside Park on Pier 1 at W. 70th Street from 1:00 to 3:00 pm, to see adorable pups in chic clothes from Little Lily, fashion designer to the stars' dogs, including Paris Hilton, Britney Spears, Lindsay Lohan, Hilary and Haylie Duff. Bring your Nintendo DS and Nintendogs game to receive a special recorded message and virtual gift on your DS via Bark Mode courtesy of Haylie Duff.

So come out and join us and let your dog take a bite out of the Big Apple!.Nintendo

Sunday, September 18, 2005

[IGN] Understanding the Revolution Controller!!!



Nintendo's Revolution controller has set the videogame industry abuzz with excitement and in some cases confusion. One glance around popular community message boards proves that gamers are both blown away by the possibilities and simultaneously scratching their collective head about how the peripheral might interact with more traditional software. The device is so dramatically different from the accepted norm that we'd be surprised if readers weren't thrown for an initial double-take. But once the details about the new controller sink in, it's not difficult to see the gameplay possibilities lurking just beyond the horizon.


We've combed over all the controller details and put together a handy list of facts about the peripheral that, we believe, will help clear up any misconceptions about what it does and doesn't do. As readers will see below, the Revolution's input mechanism is thoroughly flexible and preemptively ready for any type of gameplay challenge.

Q: What exactly is so special about the Revolution controller?

A: The Revolution controller may look like a stylish television remote, but there's a lot more to the device than its glossy exterior suggests. The remote-like peripheral, which has been called the "free-hand style controller" and "pointer" by Nintendo, interacts with a sensor bar placed above, below, or near televisions. The bar contains two sensors that communicate with the controller using Bluetooth technology. The marriage transforms the pointer into a virtual wand of sorts, enabling users to move objects and characters in games simply by moving the peripheral. The sensors read the pointer's every move in real-time space. They can detect up, down, left and right motion, and also translate forward and backward depth. The controller's sensors also recognize twisting, rotating and tilting movements. In short, any motion made by arms and wrists can be translated to Revolution games.


The free-hand-style unit also comes standard with three gameplay-specific face buttons, three menu-specific buttons, a D-Pad and an underbelly trigger. In addition, the unit's bottom shell can be removed, revealing a slot for expansion peripherals. Nintendo has several add-ons planned, some of which we'll detail below. The pointer is completely wireless and features built-in force feedback. Gamers can rotate the free-hand-style unit on its side to play NES software on Revolution.

Q: Can you give us an example of how it might work in a game?

A: Sure. Imagine a fishing game in which the pointer essentially becomes the fisherman's pole. Gamers simply make a casting motion to send the line flying and pull back on the pointer to tug a fish upward once it has taken the bait. In a sequel to Luigi's Mansion, the pointer might be used as a flashlight. Gamers point to the area they want to illuminate and Luigi's flashlight spotlights it. Voila. In a tennis game, the pointer becomes the racquet. Players swing the device as they would a racquet to smash tennis balls back at opponents. The list goes on and on and the options only increase when the peripheral's expansion functionality is considered.

Q: What kinds of expansions are planned?

A: Wide assortments of peripherals are possible, but thus far Nintendo has only officially confirmed two of them. The first is an analog stick/trigger unit that Nintendo has dubbed the "nunchuck-style controller." The second is a conventional controller cradle/shell. Nintendo has also indicated that it might like to explore other expansions. It used Donkey Kong style bongos and a light gun as examples.

Q: What does the nunchuck analog/trigger unit do?

A: The small, ergonomic peripheral attaches to the bottom of the pointer by way of a short cable, and is easily grasped in one hand. The device features a single analog stick on its top side and two triggers, labeled Z trigger 1 and 2, underneath. The unit extends the functionality of the pointer and really shows its usefulness in certain genres, particularly first-person shooters. Imagine the possibilities. With the analog stick in one hand, users move Samus Aran around the environments in Metroid Prime 3, freeing up the pointer to act as the heroine's gun. The result is a level of control so responsive and accurate that its closest rival is a PC/mouse configuration. Incidentally, Retro Studios created a demo of this very setup that was at TGS 2005 previewed to a select group of editors, IGN included, and it was very impressive.

"Our current plan is for each [Revolution] hardware system to be sold with the free-hand-style controller and the nunchuck-style expansion controller," confirms Nintendo of America's senior director of public relations, Beth Llewelyn.


Q: What does the conventional controller cradle/shell do?

A: This add-on makes it possible to play Revolution games in a more traditional manner. The shell is designed to look and function like accepted "regular" controllers, such as the Wave Bird. After its bottom casing is removed, the Revolution's free-hand-style remote is inserted into a gap in the middle of the controller shell. Gamers can then use the shell as they would a traditional controller, with a notable difference: the pointer remote's sensory functionality remains active. As a result, gamers get the best of both worlds: more buttons and two analog sticks along with motion-sensing operations. In a Revolution version of Madden Football, gamers might be able to use the combo to control players with the shell's analog sticks and execute pinpoint passes with the pointer's improved accuracy.

Nintendo has not yet released official imagery of what the controller shell might look like. However, we've created a mock-up (above) based on what we know of its functionality. The real controller shell is likely to connect to the free-hand-style pointer in a very similar fashion. Please note that we realize our model is not entirely to scale, but this is the best we could do on short notice.
Q: What do all of the buttons on the free-hand-style pointer do?


A: The main controller features a D-Pad, an on/off switch and several different face buttons, three of which are dedicated solely to gameplay. Directly below the unit's D-Pad is an oversized A button. Farther down are two more buttons. In officially released screenshots, these buttons were labeled "a" and "b" respectively. However, when Nintendo president Satoru Iwata held the controller up at his Tokyo Game Show 2005 keynote speech, the buttons were clearly labeled "X" and "Y." The buttons were also labeled "X" and "Y" in Nintendo's Revolution controller promo video, which suggests that the final product is much more likely to use the letters.
"The [Revolution controllers shown] are still prototypes so there may be slight changes in the final versions," says Nintendo's Llewelyn.

It should be noted that the oversize A button is used for primary action functionality. It might be used to make a character jump in a first-person shooter, for example. The X and Y buttons are more likely to be used when the controller is turned on its side in order to accommodate classics NES games.


Located in the middle of the controller are three menu-ready buttons: select, home, and start (from left to right). Nintendo has not yet explained what the home button is used for, but it is likely to bring up a Revolution's central operations page -- something akin to Xbox Live. From here, we suspect gamers will be able to manage their downloaded software or go online, among other things.

The only other thing of note on the face of the controller are the blue LED indicators, bottom, that show what controller port the unit is wirelessly using.

The underbelly of the controller features an ergonomic indent directly opposite the top's D-Pad. This area houses the B trigger, which is also considered a primary action button. This button, easily accessed by players, might be used to fire a weapon in a first-person shooter or to grasp an object in a god game.

Q: Does the Revolution's free-hand-style controller use batteries?

A: Yes, although the specifics in that regard are still being determined. We suspect that the unit will use rechargeable batteries and that a charging dock station will be made available either with the console or sold separately. Nintendo may have chosen to attach add-ons to the unit with cables instead of wirelessly in order to avoid further battery issues.

Q: Can users wield two free-hand-style controllers with Revolution games?

A: Yes. Nintendo's Revolution controller promo video shows players using two pointer controllers to execute various gameplay tasks, such as beating virtual drums.


Q: Can four players wield two free-hand-style controllers each?

A: No. Only four free-hand-style controllers can be used total, according to Nintendo. Therefore, if one person used two pointers in a multiplayer game, only two additional people could play, each with one pointer.

Q: Won't potential light gun add-ons fail to work correctly with Revolution owners who use high-definition televisions?

A: No. Revolution's sensory technology does not interface with TV scan lines, as is the standard with traditional light guns. Because of that, light gun games are entirely possible with Revolution regardless of television type.

Q: Why are there no pictures of the sensor bar?

A: It's still very much in prototype stage and as a result the final design has not yet been decided.

Q: Has Nintendo revealed all the features of the Revolution controller?

A: No, we don't believe so. Certain secondary features still remain hidden. Nintendo itself may be defining these features even as it tests and reworks the controller. IGN

Free Pink KirbyStylus!!!


Though the Japanese version of Kirby Canvas Curse came packaged with a free Kirby-pink stylus, the US release lacked the additional swag. It wasn't a necessary inclusion, but it certainly made the Japanese package that much cooler.
Well, Nintendo of America's now offering that same pink stylus for US gamers. It won't come packaged with the game, but the company will mail the pointing device to anyone who registers the game on its Nintendo.com website, free of charge. Of course, you have to be a resident of the US (or have a US-based mailing address) to take part of the giveaway. Nintendo

Friday, September 16, 2005

The Revolution Controller is Finally Revealed!!!



Every gamer who plays. Every one who used to play. Even those who have yet to play, Nintendo is your bet.

As the cornerstone of his speech today at the Tokyo Game Show’s annual event, Nintendo President Satoru Iwata elaborated on the theme of the company’s aim and proven ability to broaden the population of video game players. Two shining examples highlighted in his keynote include the smash-hit sales of the highly innovative Nintendogs game for the portable Nintendo DS system, and the new controller that will be central to the company’s upcoming console system, code-named Revolution.

Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.

The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.

“The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today,” explains Satoru Iwata, Nintendo president. “This is an extremely exciting innovation – one that will thrill current players and entice new ones.”

When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.

The controller also allows for a variety of expansions, including a “nunchuk” style analog unit offering the enhanced game-play control hard-core gamers demand.

The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES, SNES, N64 and Nintendo GameCube generations to be controlled in familiar fashion.

Nintendogs for the DS, a virtual and sophisticated dogfest, has taken the gaming world by storm, already selling more than 1.5 million units in Japan and North America combined. The game, just as Iwata believes the Revolution controller will do, is exciting current game players and attracting hordes of new consumers into the playing world. Nintendo

[Review] Animal Crossing!!!





Publisher: Nintendo
Developer: Nintendo
Category: RPG
Players: 1-4 players
System: Nintendo Game Cube
Memory Blocks: 57-61
Release Date: Sep 16, 2002
Rated: E (Everyone)
Written by: Matt






Nintendo is known for their innovation in their games and Animal Crossing is no acceptation. Animal Crossing, for the Nintendo Game Cube, is an update to the classic Japanese game Animal Forest for N64. The concept of the game is that you have just moved out on your own and you move to a town inhabited by big headed talking animals. The first of the many of the animals you meet is Tom Nook the store owner. He helps you get your first home after getting of the train. You will have a choice between four homes. Even though you only have 30,000 bells (money), Nook will take most of it. For the rest you have to work for him at his town store. There at the store you will do small random little job for him. While doing these jobs the game is introduced to you showing you how the game works. One of the jobs is to drop off stuff to the towns animals. As you do this you will become friends with them. After you pay off your first debt you will be able to upgrade your home and no longer work for Nook. In order to pay off the other house payment you will now have to find other ways of earning bells. There are lots of ways of going about to do this. One way is by help your friends in town doing chores, and writing letters to them. You can also Fish, collect insects, dig for fossils, sale furniture, grow fruit and even bell tree and sale that at Nook n’ Cranny (Nook’s store). As the games goes on Nooks will remodel his store. At his last remodel Nooks sons Tommy and Timmy will lend a hand and help their old man in the store.



Animal Crossing is a real-time game using a clock that parallels the real 24/7 world. This also includes all four seasons, winter, spring, summer, and fall. This means that this game goes on even when you’re not playing. Weeds will grow, seasons will change, and even holidays will come and go. On most of the holidays you will be able to participate. At these events the Mayor of the town, Mr. Tortimer, will show up and give you little special presents. Some of these events are from the real world and some only in the game. Also during the different seasons there will be different type of fish and insects to collect. The weather changes too. The leaves on the tree will turn color in fall and snow falls in winter. Also in town are the Able Sisters store, a museum, and the police station.

At the Able Sisters you can go there to make your own patterns. You can use the pattern to make clothes, umbrellas, wall paper, and flooring. At the museum you can keep track on how many fish, insects, fossils, and paintings are donated. After each section is finished, like fish for example, you will receive a golden tool form Blathers, the head of the museum. There’s a golden fishing rod, shovel, axe and net. At the police station you can find lost items with Police dog Booker inside and ask Copper out side what going on in town.

Another cool thing about the game is that if you have a brother, sister, or a friend, they can get in on the action. Like I said in the beginning you get to pick one of four houses. Well another person or persons can be in your town with you but not at the same time. This opens up more things to do. For example let’s say you logged into the game and go hide an item somewhere. You could leave a note on the town bulletin board of the area to find the item so when the next person logs on they could go on a hunt. Also if you have a buddy that has the game you can take your memory card and put it into your cube or theirs. By doing so you can go and visit their town and they can visit yours. Another thing, when you leave to go from town to town animals in your town will leave and go to the other people’s town. Animals also can leave on their own free will.

Throughout the time you spend in the game you will be able to inherit playable NES game in the game. Some of these classic you get by doing chores and some on certain holidays. Some are even rare and can only be received by Animal Crossing e-reader cards or codes. Also by hooking your GBA to the Game Cube you will be able to visit your very own Island. You can name it and only one Animal lives there and you have your own hut. This hut is big enough for 4 players if needed. Islands can be traded with your friends.
Overall the game is awesome, but if I could change a few things I would. The first thing that I would change is I would have this game go online. This way you can go to other people’s town to visit them and not only your friends, but people from around the world. It would make the game more interesting. Now that Animal Crossing DS is coming out soon and will be on Nintendo new Wi-Fi connection this change has come true. A lot of the other things I would change in the game are being fixed in the new DS game. Besides that, this is my favorite game and though I would personally give it a 10, but I’m going to give it a 9.5. I ‘m glad a lot of the things are being fix in the game and maybe next time this game will get that 10 it deserves.

Tuesday, September 13, 2005

Mario's 20th Anniversary!!!


Thats right! Mario's 20th Anniversary is today! To celebrate the 20 years of playing with our favorite plumber the Famicom GameBoy Micro is out in Japan. The new GameBoy Micro has a cool old school look that looks amazing! I wish Mario 20 or more years of great gaming goodness!

Sunday, September 11, 2005

Sega Has New Titles for DS!!!


News earlier in the week that Super Monkey Ball was bound for the DS was enough to hold us over for many months, but Sega didn't stop there. The company has announced two other games for the system, and while they probably won't offer the same addictive challenge of Monkey Ball, they should command a following, especially in Japan.

First up is a DS adaptation of Mushi King, Sega's world-conquering arcade game for kids. Following up on a successful Game Boy Advance release that has already topped the half million sales mark, Sega will be brining Konchuu Ouja Mushi King: Greatest Champion e no Michi DS to the DS. The game is listed as an RPG, and given that it shares the same name as the GBA title, we're expecting a similar game. A Japanese release is set for 12/8.
The other new game is set for release in 2006. Sega will be tapping into the Doraemon license for a new DS game titled Doraemon: Nobuta no Kyouryuu 2006 DS, or Doreamon: Nobuta's Dinosaur 2006. The game is listed as an RPG, but aside from that details are top secret at this point.

These two titles join Monkey Ball (set for December release) and Sonic Rush (now set for Japanese release on 11/23) to form a strong DS lineup from the former Nintendo rival. IGN

Animal Crossing DS get a name!!!


Thats right! Animal Crossing DS is now Animal Crossing Wild World! IGN