Saturday, October 29, 2005
That's right! The Japanese site is up. This game hits Japan on November 23 2005 and on December 5 2005 in the US.
Halloween Treats for Nintendos at GameStop!!!

As if Halloween weekend didn't offer enough things to scream about, Nintendo and GameStop will offer owners of the wildly popular Nintendogs™ puppy communication program a free virtual gift. More than 3,600 GameStops across the country will play host to the Nintendogs Tricks and Treats Weekend event, which runs Oct. 28 through Oct. 30.
People who bring a Nintendo DS™ and a copy of Nintendogs to a GameStop location during the weekend can receive a virtual pair of star-shaped sunglasses for their puppies to wear in the game, along with a voice greeting from Napoleon Dynamite star Haylie Duff. The exclusive sunglasses will be delivered using Nintendogs' Bark Mode, and cannot be accessed in the game any other way.
And to demonstrate that virtual dogs can help out real-life ones, Nintendo and GameStop will donate $50,000 to the American Society for the Prevention of Cruelty to Animals.
"Nintendogs represents just one of the many ways that we're building communities and bringing people together through video games," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Through our partnership with GameStop, we can reward our countless fans for their loyalty and enthusiasm, which have made Nintendogs such a phenomenon."
"We are very excited about the promotion with Nintendogs, the ASPCA and GameStop," says Jack Beuttell, GameStop's senior vice president of marketing. "When Nintendo launched Nintendogs, the product was an immediate hit, as it appealed to a broad audience. Now we have an opportunity to give back to our animal friends to help make sure they are well cared for. We are delighted we can give something extra to our consumers in our stores."
"Animal shelters around the country are full of dogs of all shapes and sizes, and the process of adopting a dog is a tremendous decision that should not be taken lightly," said Matthew Bershadker, vice president of development for the ASPCA. "Nintendogs is a great way for people to test whether they are ready to handle the real thing. The ASPCA is grateful for the generous donation by Nintendo and GameStop."
The Nintendogs events takes place just after the Oct. 24 launch of the "Best Friends" Nintendogs bundle, which sells at an MSRP of $149.99. The special bundle comes with a new Teal or Pearl Pink DS and lets owners start with the six most popular breeds chosen from the three Nintendogs editions: Labrador retriever, golden retriever, German shepherd, beagle, Yorkshire terrier and miniature dachshund. As with the other editions, all 18 breeds are unlockable as owners progress. The bundle also includes a Nintendogs-branded Nintendo DS skin and a bone-shaped screen cleaner.
Nintendogs, Rated E for Everyone, launched in the United States on Aug. 22 and has sold more than 1.5 million units worldwide. Made exclusively for Nintendo DS, it lets owners train, care for and play with lifelike puppies. For downloads, images, video diaries and more information about Nintendogs, please visit www.nintendogs.com.
About GameStop
GameStop is the largest Video game specialty retailer in the world with over 4300 stores and more than 3600 in the US. GameStop specializes in video games and accessories and as the most friendly, experienced and dedicated sales staff to help with selection of all your video game needs, whether for you or for a gift The broad product selection appeals to gamers and gift givers of all age levels and abilities from the novice to the expert.
About Nintendo
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 353 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site at www.nintendo.com.
Info From:Nintendo Press
Wednesday, October 26, 2005
Write with your DS!!!

Owners of PDAs have known the convenience of handwriting recognition for a while now: rather than tapping in letters on a virtual keyboard, or worse, attaching a clunky portable keyboard, users can simply use their stylus as a pen to write, letting software decode typed letters.
Anyone who's tried sending more than a quick note using PictoChat on the Nintendo DS knows how useful such a feature would be. It looks like easy DS writing is coming, just in time for wireless play: Zi Corporation announced today it has licensed Decuma, its handwriting recognition technology, for use on the Nintendo DS.
Zi says that Decuma provides "fast and natural handwriting input," with words and letters "interpreted in a natural flow." Certainly you want your quick messages of ownage to flow fast and freely in a brutal multiplayer game, for instance.
"As the leading provider of handheld video game systems in the world, Nintendo has a reputation for adopting innovative technologies that improve the user's experience with its products," said Zi Corporation's Milos Djokovic. "With Decuma, Nintendo DS users will experience natural handwriting recognition previously only available to PDA and smartphone users. Zi continues to bring its multi-modal input products to leading mobile phones, gaming platforms and smartphones across the globe."
No word yet from Nintendo on just how the handwriting recognition will be used, or which titles will be the first to feature it. IGN
Monday, October 24, 2005
Electroplankton Coming Jan 9, 06!!!

The artistic musical experience Electroplankton™ will begin making beautiful music in the United States on Jan. 9. This should come as welcome news to gamers and music fans who have longed for the hit Japanese music-making title to arrive overseas.
Electroplankton, made exclusively for Nintendo DS™, doesn't fit the traditional definition of a video game. It features 10 different musical modes that let the user create melodies using the microphone and touch screen. Electroplankton is something that could only be played on Nintendo DS. Its dual screens, touch screen and microphone provide the perfect palette for artistic creation.
Created by renowned artist Toshio Iwai, Electroplankton presents a beautiful combination of art and music that unfolds in a different way with every touch of the screen. Players might find themselves getting lost in the melodies they create before they share their masterpieces with friends.
"Electroplankton represents just one of the many ways that Nintendo is developing new kinds of software to reach new audiences," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Even if you have never played a video game, you can pick it up and start making amazing musical combinations with no instruction."
Electroplankton, Rated E for Everyone, will make a public debut befitting its creative, quirky nature. Electroplankton will be sold exclusively online and at the Nintendo World Store in New York. It will be carried by all major online retailers and at Nintendo.com.
Info From:Nintendo Press
Friday, October 21, 2005
Retro & New tracks for Mario Kaet DS!!!

These are lists of track from the last Mario Karts and new one for the upcoming game for the DS. Mario Kart DS will have over 30 tracks 8 hidden characters. Three of these characters are Waluigi, ShyGuy, and Dry Bones. I will keep you up dated with more this and all other news in the world of Nintendo.
Retro
Leaf Cup
Koopa Beach 2 (SNES)
Choco Mountain (N64)
Luigi Circuit (GBA)
Mushroom Bridge (GCN)
Lightning Cup
Choco Island 2 (SNES)
Banshee Boardwalk (N64)
Sky Garden (GBA)
Yoshi Circuit (GCN)
Shell Cup
Mario Circuit 1 (SNES)
Moo Moo Farm (N64)
Peach Circuit (GBA)
Luigi Circuit (GCN)
Banana Cup
Donut Plains 1 (SNES)
Frappe Snowland (N64)
Bowser Castle 2 (GBA)
Baby Park (GCN)
New
Mushroom Cup
Figure-8 Circuit
Yoshi Falls
Cheep Cheep Beach
Luigi’s Mansion
Flower Cup
Desert Hills
Delfino Square
Waluigi Pinball
Shroom Ridge
Star Cup
DK Pass
Tick-Tock Clock
Mario Circuit
Airship Fortress
Special Cup
Wario Stadium
Peach Gardens
Bowser Castle
Rainbow Road
Tuesday, October 18, 2005
Wi-Fi at McDonalds for your DS!!!

Nintendo has signed an agreement with Wayport, a leading provider of wired and Wi-Fi high-speed Internet access in public locations, to extend Wi-Fi service to Nintendo DS users at nearly 6,000 McDonald's restaurants across the United States. Through the agreement with Wayport, Nintendo will offer complimentary access to Nintendo Wi-Fi Connection, the video game giant's new wireless gaming service that goes online Nov. 14.
"This agreement with Wayport will bring countless people together to play games in a single, simultaneous wireless community," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Nintendo Wi-Fi Connection is simple to use. Beginning with free access at participating McDonald's, we have removed one of the major barriers that have kept people from going online to play games."
"By enabling Nintendo DS customers to access Nintendo Wi-Fi Connection via our Wi-Fi World network and business model at McDonald's, we are continuing to drive more customers to the restaurants we serve and increase the relevancy of Wi-Fi to a broader customer base," said Dave Vucina, CEO of Wayport. "Nintendo is a pioneer in providing a new way for their customers to play the games they want to while away from home or the office, and McDonald's is the perfect venue based on their ubiquity and accessibility."
Nintendo Wi-Fi Connection creates a welcome, inviting community where gamers of all kinds can log on wirelessly and begin playing favorite franchise games like Mario Kart DS and Activision's Tony Hawk's American SK8Land, and future titles such as Animal Crossing: Wild World and Metroid Prime Hunters. Game play will be free, and users will be able to connect easily to Nintendo Wi-Fi Connection in a variety of ways.
When a user brings a Nintendo DS unit and a Wi-Fi-enabled game into a Wayport-enabled McDonald's, the user simply launches the game in Nintendo Wi-Fi Connection mode. No setup is required.
From home, if the user already has a Wi-Fi network, the Nintendo DS unit will connect directly to it with minimal setup procedures. Those who have a high-speed Internet connection such as cable or DSL, but no wireless network, can use the Nintendo Wi-Fi USB Connector, which will plug into the USB port of a PC running Windows XP to create a wireless access point to connect a DS to Nintendo Wi-Fi Connection. The Nintendo Wi-Fi USB Connector will be sold exclusively on Nintendo.com.
Finally, Nintendo DS owners who want to play games at Wi-Fi locations outside McDonald's or their home can use a laptop computer and the Nintendo Wi-Fi USB Connector to access Nintendo Wi-Fi Connection. The Nintendo Wi-Fi USB Connector enables the Nintendo DS to share an Internet connection established by a PC, providing a conduit to play games via Nintendo Wi-Fi Connection.
Detailed information about Nintendo Wi-Fi Connection, as well as a list of participating Wayport/McDonald's hotspots, will be available soon at www.NintendoWiFi.com.
Nintendo DS is just the first Nintendo system to connect via Nintendo Wi-Fi Connection. The same service will be incorporated into Nintendo's next-generation home video game console, code-named Revolution, which is set for release in 2006. Nintendo
Thursday, October 13, 2005
New Mario Kart DS Bundle!!!

On Nov. 28, Nintendo will offer a special bundle of the new Wi-Fi-enabled Mario Kart DS racing game with the fifth new Nintendo DS color, Hot Rod Red. The package will be available at an MSRP of $149.99, for a savings of about $15. The Hot Rod Red DS will come with a checkered-flag wrist strap and a series of racing-inspired decals to let owners customize their rides with sporty numbers or red-hot flames.
Mario Kart DS will be the first Nintendo game to take advantage of Nintendo Wi-Fi Connection, Nintendo's free wireless gaming service. DS owners around the world will be able to race one another wirelessly using high-speed Internet connections at home or at Nintendo Wi-Fi Connection hotspots. With more than 30 new and classic racetracks, racers will be able to show their style as they aim for the finish line.
Mario Kart DS, Rated E for Everyone, launches on Nov. 14.
Nintendo
Saturday, October 08, 2005
Wednesday, October 05, 2005
Nintendo Wi-Fi Connection will be Free Wireless Gaming!!!
On Nov. 14, Nintendo Wi-Fi Connection will begin a new era of easy, social gaming. For the first time, characters from the Nintendo universe will be playable online, as part of a unique wireless community, accessible inside or outside the home. Nintendo DS games like Mario Kart DS, Animal Crossing: Wild World and Metroid Prime Hunters will require no additional charge for online play. Each is scheduled to launch in the coming months, along with the first third-party title using Nintendo Wi-Fi Connection, Activision's Tony Hawk's American SK8Land, developed by Vicarious Visions.
From home, if the user already has a Wi-Fi network, the Nintendo DS unit will connect directly to it with minimal setup procedures. Those who have a high-speed Internet connection such as cable or DSL, but no wireless network, can use the Nintendo Wi-Fi USB Connector, sold separately, that will plug into a computer USB port to create a wireless access point to connect to Nintendo Wi-Fi Connection.
Outside of the home, players will be able to connect in a variety of ways, including at thousands of free Nintendo Wi-Fi Connection hotspots nationwide. More details about these hotspots and how to connect outside of the home will be announced shortly.
Nintendo DS is just the first Nintendo system to connect via the Nintendo Wi-Fi Connection. The same service will be incorporated into Nintendo's next-generation home console, code-named Nintendo Revolution, set for release in 2006.
"Nintendo has taken the online video gaming model and rewritten the definition of community," said Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "With easy setup and no added service fees, players far and wide will log in and play with one another as easily as if they were sitting in the same room."
Nintendo Wi-Fi Connection will create a welcome, inviting atmosphere where video game players of all kinds can log on wirelessly and begin playing. The service will be used in different ways for different games. In Mario Kart DS, four players at a time can race over Nintendo Wi-Fi Connection. Racers can pick opponents from their roster of friends, match up randomly against strangers of comparable skill levels or simply choose to race against anyone in the world. Mario Kart DS launches Nov. 14.
People who hang out in Animal Crossing: Wild World can travel to other players' towns or invite up to three other players to visit their own towns, simply by opening the town gate. The four players then can interact and play together simultaneously in one town. Players must know one another and register to their respective friend rosters before they can connect. Animal Crossing: Wild World is set to launch on Dec. 5.
Activision's Tony Hawk's American Sk8land will let players compete head-to-head in multiplayer games in a variety of modes. Players also can create custom skateboard art and graffiti tags, and share them with other players via Nintendo Wi-Fi Connection. The service will track global high scores and stats. Tony Hawk's American SK8Land will launch on Nov. 14.
Games in development include Metroid Prime Hunters, slated to launch in the first quarter of 2006. Players can hook up for play with registered friends, automatch with other players based on a skill-level match or play with anyone; Nintendo Wi-Fi Connection quickly finds the best match with other players online.Nintendo
Tuesday, October 04, 2005
Shigeru Miyamoto Interview with The Engadget!!!
If there’s one sure way to a reduce me to the ten-year-old Nintendo fanboy I once was, that’s to offer me a chance to kick it with Shigeru Miyamoto, the man who created Donkey Kong, Super Mario Bros., and Legend of Zelda and in the process (nearly) single-handedly transformed the video game industry forever. We recently sat down with master himself and tried to stay cool, calm, and collected just long enough to ask him some questions about Nintendogs, the new Revolution controller, the future of wireless gaming, what makes Nintendo different from its competitors, whether Mario is in too many games, and of course, that notorious Nintendo ON video that was floating around the interweb a few months back.
Thank you so much for taking the time to meet with me this morning. The first thing I wanted to ask you about was Nintendogs, which has been a big hit for Nintendo—specifically about the inspiration for the game and what inspiration you might have found in earlier games.
Well with development, you spend usually one to two years on a game. But in actuality, you kind of have ideas that are floating around in your head for three, four, even five years before that. In my case, oftentimes I’ll just have an object sitting my desk that’ll be sitting there for a long time, and I’ll kind of interact with it and it will spur ideas. In this case, about four years ago, my family and I bought a dog and started taking care of it and that became the impetus for this project.
One of the more popular aspects of the game is when two Nintendogs players have their dogs wirelessly interact with each other. Where do you think wireless gaming might go from here? What else do you think wireless gaming can do that hasn’t been done yet?
Nintendo is a company that isn’t just about wireless, we’re a company that’s focused very heavily on linking players and bringing them together. And it’s something that’s been a challenge for us. We’ve put a lot of effort into it and we feel we’ve got a very rich experience in that area. We’ve had ideas about coincidental linking with other players, and obviously, with the Game Boy Advance sometimes even up to eight.
But with the DS what we wanted was to have a system that had that linking capability inherent in the system and built into it, so that you didn’t have to have use cables. And as we began working on the DS, we also wanted to add in these ideas of coincidental linking, so that while you have the DS or while you’re playing, it will link up with other DSes, perhaps without you knowing. And so we’ve been building on those ideas since then.
With the DS we’d really like the idea of this linking coincidentally to be something that’s unintentional, that happens when you don’t even realize it. We thought that there would be a lot of fun inherent in that process. There’s another aspect to owning a dog, and so we wanted to include into the game the fact that when you have a dog and you take your dog out for a walk, people that normally would just pass by on the street if you didn’t have a dog will suddenly talk to you because the dog becomes a kind of gateway between you and that other person. And so just by owning a dog and taking a dog for a walk, it expands your communication possibilities. We wanted to implement that in Nintendogs, and obviously we have the idea of people taking their dogs for a walk as part of the game play, anyway, and we wanted to use that and again combine that with a way in the future to kind of create this communication aspect to the game, where it essentially allows you to interact with other people. In Japan we’ve had ideas about using the DS to exchange business cards and those types of things, and we felt that this was a similar type idea that was very easily implemented.
Then, of course, we have the Nintendo WiFi connection that we’ll be launching this fall with the DS. And so I think combined between the local wireless and the Nintendo WiFi connection, we’re going to see a lot of different types of game play emerging and evolving from what we’ve seen in the past.
Nintendogs seems to be part of a relatively new genre of gaming. Obviously, there are some antecedents like Tamagotchi and other virtual pet games, but where do you see the this new genre going? What kinds of new ideas might we see building off of Nintendogs?
Are you asking about the Nintendogs franchise specifically?
No, in general.
Actually, the one thing that we took great care in when creating Nintendogs is that we wanted to make it a game that gamers would find fun and enjoyable. But at the same time, we needed to make sure that it would be the type of game that people who don’t play games—who see the type of strategy, the level of detail and the difficulty in games and get turned off by that—we needed to make sure that those people would not be turned off by Nintendogs. We didn’t want it to be the type of game where it has different levels and maps, and you have to and work your way through that.
Really, we wanted it to be the type of game where you could tell just by picking it up and touching it and just getting your hands on it that it is going to be a fun experience in and of itself. And it doesn’t need to be the type of game where you are clearing levels or not clearing levels. And I think what that means is that this model that we’ve seen in gaming so far, where you have a laid-out strategy, you have a map that you go through in a game and you have a clear objective, that this not necessarily the only type of game that’s out there. We’re going to see new types of games emerging with different types of interfaces. We’re not going to have to rely so much on simply taking advantage of new technology to bump up the AI and that sort of thing. We’re really going to start to see more unique types of game play that are going to appeal to a very broad audience. You know that Nintendo’s model is to attract gamers from ages 5 to 95. So I think that it allows us to kind of break out of the framework that we’ve seen in gaming so far and explore it with new types of ideas.
That actually leads me into my next question about the Revolution, specifically about the new controller which was unveiled recently. How much of a risk do you think Nintendo is taking with this new controller design? Do you think that the gaming public — as well as the wider public that you might be trying to attract, to branch out to — do you think that they’re ready for this new approach to gaming?
To be honest, I’m just truly confident in our plan. Obviously, we’ve been talking a lot about the new interface, the new functionality of the Revolution controller and the new types of game play it’s going to offer, but although we’ve mentioned it, we haven’t really talked too much about how it does have an expansion slot on the bottom of the controller. And what that expansion slot allows for are controller expansions.
From our perspective the Revolution controller is the new controller, everything else is now the classic controller. And with this expansion, you’ll be able to have a classic controller that expands the functionality of the core unit. And to be honest, we’ve already—
It’ll have that more traditional form factor?
Exactly. We’ve got something that would be very similar in style and form to the Wave Bird already complete. What that allows us to do is that we have all of these new features. We have the new functionality of the Wave Bird controller and we have new ways that players will be able to interact with games. But at the same time, we’ve retained all the functionality of the classic-style controller, so that people who are familiar with games and familiar with that style of game play are going to be able to have the types of experiences that they’re expecting, on top of all of these new experiences that they’ve never imagined before. And so in that sense, to be honest, I think it’s a spectacular plan and we’re very confident. Obviously we’ve doing a lot of experiments with interfaces over the years and we think that that experience has really taken us in a direction that’s going to be very successful for us.
All that’s left for us is to take a look at the software to support the controller. Personally, I feel that first-person shooters are really well-suited for this controller. I’ve worked on them in the past in the Metroid Prime Series. And to be honest, I felt that first-person shooter controls on a classic controller were kind of clunky. They didn’t feel very—they didn’t feel very right. Whereas with this controller, with the nunchuck-style of controller it’s extremely natural and extremely intuitive. First-person shooters are a genre that are very popular in the United States, and I think that when gamers get their hands on this controller and start playing first-person shooters with it they’re going to find it’s probably the best way to play that kind of game.
Do you think that most of the games that will be available on launch will actually take full advantage of the new controller? Or do you think it’s something that will have to evolve over time?
Well, as we’ve seen with the Nintendo DS it’s taken us about six months for games like Nintendogs and the Brain Training games we’ve introduced in Japan to came out, and these are software that can only be achieved on a Nintendo DS. So in that sense, it took us a little while to get full functionality out of the DS. But for the Revolution launch we’re trying to have software that takes as much advantage of the Revolution controller as possible. The one advantage we have in this area is that the Revolution development can actually be done on the Game Cube development environment. So the development kits are going to have a very similar structure to the Game Cube development kits, which makes it very easy for people who have started projects on the Game Cube development kits to just switch over the interface and continue working and have those games ready for the Revolution. We’re thinking that we’re going to be able to have a pretty strong launch.
I wanted to ask another question about wireless gaming. Nintendo made a strong push into wireless gaming with the DS, but a lot of people seem to think that the cellphone is going to evolve into a larger platform for mobile gaming. How does the cellphone fit into Nintendo’s future? Would you ever collaborate with a cellphone company on a gaming cellphone, sort of like how Motorola and Apple collaborated on an iTunes phone?
Well actually in the past Nintendo did release a cable in Japan that connected the Game Boy color to cell phones. But in terms of actually using cell phones themselves as gaming systems for Nintendo games, I think that number one you have to overcome battery life problems. I think that’s a big issue. And number two: there are issues with just plain old difficulty of use. Cellphones really are designed to be used to dial numbers and used as a telephone, and trying to convert that into a gaming system can be very difficult. And so I think on those fronts, it may be some time before Nintendo were ever to go in that direction.
But having said that, I would like to show you the Game Boy Micro, which is a cell phone-size game machine. [Miyamoto pulls a Game Boy Micro out of his pocket.] This is the Play-Yan device that they released in Japan which plays music and movies.
A lot of people have been importing these over here.
This could actually be, I think, the smallest and best looking movie player that you can buy. I think that we’re going to gradually see more and more of this idea of convergence, where multi-functionality is incorporated into a simple device. But at the same time, as an entertainment company, you still need to have a device that is very simple and easy to use, so that you can reach as many people as possible. But kind of like how Windows has gradually become an easier to use system with more and more features, I think we may see a similar trend.
Do you think that the Revolution will go on sale before the PlayStation 3?
Nintendo PR representative: We’re really not disclosing all the Revolution details right now. I know everybody’s anxious to hear about it.
Fair enough, but speaking of your competition, what do you think is Nintendo’s specific advantage over Microsoft and Sony? What makes Nintendo different from those companies? You have a longer history in gaming, but besides franchises like Mario and Zelda and things like that, what else makes the company really different from those two?
Well, I think that Sony and Microsoft have studied Nintendo’s business model. They’ve looked at the current genres of games and the types of games that have been launched in the past, and they’ve found a way to take advantage of technology and push those games further, using technology. And I think that both of those companies are very strong in that role. I think the difference is that Nintendo, itself, is an entertainment company. And for many years, we’ve been looking for ways to take ideas that can entertain people and turning those ideas into entertainment products. I think we’re very strong in that area and I think we’ll continue to be strong in that area. And I also think that because we’re a company that is selling not only the hardware, but also the software, that we’re putting those two pieces together as a product. That’s another strength of ours, the fact that we have software development teams that work in conjunction with hardware development teams. And it’s a tremendous strength that we have, one that I don’t think some of the other companies have.
Some long-time Nintendo fans complain that Mario is turning up in too many different games and too many different genres. Do you think that there’s a risk that he’s being relied on too much or that maybe his impact is being diluted by being in so many different types of games?
At this point in time my team is still the team that’s solely responsible for all Mario platform games. We created Mario platform games and we’re going to be the team that continues to do that. For the true Mario games, that is, the true Mario platform games, we’re still at a point where you can expect a high-quality true Mario platform game once every few years; we’re not just going to continue to turn those out.
As far as the Mario character games go, I really feel that Mario is a brand for Nintendo. And what Mario is, is a character that allows both gamers and non-gamers to relate to video games. He brings people in. He makes them feel comfortable. And in that sense, I think he’s very good. He can introduce a lot of people to video games because he’s a character that people know. And when they see him in a game, they may be more willing to pick up that game and maybe experience a new genre. And in that sense, I think that it’s not weakening the brand whatsoever.
Another challenge was, of course, with the shift to 3-D. And in the original shift to 3-D, there was obviously challenges in trying to create quality a 3-D Mario and quality 3-D Mario games, and quality models, as well. And so what we’ve done now is we’ve put together these baseline models that are used across all the games. And so that also has become a strength is that, we have a standard character group with the Nintendo that is responsible for managing the use of the Mario models, and so they’re able to provide the models to different developers who are using Mario in their game. And so there’s actually, I think, a strength, because you’ve got a consistent model that’s apparent in the game consistent character appearance. And I think that’s been a good strength for us, too.
I know we’re running out of time, but I’ve been dying to ask you about this. Around the time of E3 there was a fan-made video circulating of what was supposedly an unannounced new helmet-based Nintendo virtual reality video game system called Nintendo ON. What did you think of it, if you’ve seen it?
I guess I’ll have to take a look at that video!
You’ve never seen it?
No.
There are plenty of people who insist that the video is actually a real Nintendo product and we, along with a lot of other people, have had to spend a lot of time debunking it. Why do you think that so many Nintendo fans might be so willing to believe that it was real? It seems like it really struck a chord with a lot of people.
Obviously, Nintendo’s has done research on that type of thing in the past, so who knows. Maybe it’s possible that something like that may come out of Nintendo one day.Engadget
Sunday, October 02, 2005
New Info on Animal Crossing: Wild World WiFi!!!
DS Local Area Network
When players are within wireless range of other people who have Animal Crossing: Wild World, they can travel to one other's towns. One person will be the host and open up his or her town gate to visitors. Up to three others within range can exit their town gates to travel to the host's town, where they can do all sorts of things: fish, write letters to townsfolk, shop at the store, cut down trees, anything. Up to four players can interact in real time, communicating with text messages and emoticons. (All players must have game cards for multiplayer mode.)
After players visit another town, the following events may take place:
One of the characters in the town they visited might move to their town, and a character from their town might move to the town they visited.
"Bottle mail," a bottle containing a letter written by someone in another town, might wash ashore in their town.
Constellations created by someone visiting their town might appear in the night sky.
This mode is open to anyone in Local Wireless range – there is no need for people to pre-register on friend rosters.
Nintendo Wi-Fi Connection
Wireless multiplayer mode plays the same as the DS Local Area Network multiplayer, except that players connect using Nintendo Wi-Fi Connection. Players must know one another and register one another to their friend roster before they can connect. For example, if player A plans to visit player B's town, both player A and B need to register each other's names. The friend roster window is accessible anytime during the game. There are two ways to register names to the friend roster:
Register using DS Local Area Network mode. When players visit another town, they can register the host and other visitors to their friend roster, and others in the town can register them to their lists as well. Players also can register anyone who visits their town, and visitors also can register players in the towns they visit. It's very easy to register friends. Players simply tap the friend roster icon, then tap the names of the people they want to register – they'll instantly be added to the friend roster.
Players can register the Friend Registration Key, or password, of a person they want to play with. Players receive Friend Registration Keys when they register their games with Nintendo Wi-Fi Connection. They can then exchange friend codes with others by phone/e-mail/online bulletin boards and use them to add their friends to their lists.DS Update
Ninteno Wi Fi Teaser Site!!!
If you don't already know Nintendo WiFi connection launches next month and to get ready for that Nintendo has put up a WiFi teaser site. The that has a flash animation of the Nintendo WiFi logo that you see above and at the but-tom it says" Coming in November". I will have more info on this and all other Latest Nintendo new as it hit. So stay tuned to Nin10do.NintendoWiFi





